Steps to reproduce:
- Create and open a new project
- Open Player Settings and change the Graphics API to Vulkan, restart the Editor
- Open Build Profiles and switch to the UWP build profile
- Observe the active Graphics API at the title bar of the Editor window (should be set to "<Vulkan>")
- Open Player Settings again
- Drag Direct3D11 or Direct3D12 on top to switch the Graphics API
- Observe the Editor
Actual results: Nothing happens
Expected results: The user is asked to restart the Editor to change the Graphics API
Reproducible with versions: 6000.0.0f1, 6000.0.72f1, 6000.3.13f1, 6000.4.3f1, 6000.5.0b4, 6000.6.0a2
Not reproducible with versions:
Can’t test with versions: 2023.1.0a1 (No UWP build profile until 6000.0 stream)
Tested on (OS): Windows 11 Pro (25H2)
Workaround:
1. Switch back to any other build profile
2. Switch to any Direct3D Graphics API
3. Switch to the UWP build profile again
Notes:
- Reproducible with any other Graphics API except Direct3D11 and Direct3D12