Reproduction Steps:
1. Open the attached “IN-121651“ project
2. In Build Settings, enable “Development build”
3. Build and Run the Android Player
4. Observe the Player or the memory allocations, using a profiler
Expected result: The memory allocation does not rapidly increase or gets released
Actual result: The memory allocation increases rapidly until it reaches the limit and the Player crashes
Reproducible with: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b9, 6000.4.0a4
Testing environment: macOS 26.0.1
Reproducible with these devices:
VLNQA00641 - Google Pixel 9 (Pixel 9), CPU: -, GPU: Mali-G715, OS: 15 (The Player crashes almost instantly with 3 or 4 Reflection probes in the Scene)
VLNQA00521 - Galaxy S22 Ultra USA (SM-S908U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 14
VLNQA00372 - Galaxy S21 5G (SM-G991U), CPU: Snapdragon 888, GPU: Adreno 660, OS: 12
Note: Not reproducible with the OpenGL Graphics API