Copyright © 2026 Unity Technologies
Too close to branch end of life, users can upgrade to 6.5 to receive this fix
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “NavMeshLinksEx.zip” project
2. Open the “16_WindPalaceOutdoor_Camera” scene
3. Add “scene 17_WindPalaceIndoor_Camera” scene to the Hierarchy
4. Enter Play mode
5. From the Hierarchy, select “NavmeshGroup16” GameObject
6. In the Inspector, click on the “Spawn all NavLinks” button (second to last in the list)
7. Wait for a few seconds for all NavMeshLinks to load
8. Open the Profiler window and start profiling (Window > Analysis > Profiler + F9)
9. From the Hierarchy, select “NavmeshGroup17” GameObject
10. In the Inspector, click on the “Activate All NavmeshSurfaces” button (last button)
11. Wait for a few seconds for all NavMeshSurfaces to activate
12. Stop profiling in the Profiler window
13. Open the Profile Analyzer window (Window > Analysis > Profile Analyzer)
14. Click the “Pull Data” button
15. In "Name Filter", type in "NavMeshManager.LoadData"
16. Find and select frame with highest cost
17. In the Profiler Hierarchy find the frame and input “NavMesh.ConnectOffMeshConnection” in the search bar
18. Observe the “Calls” and “Time ms” values
Expected result: No spike in “Calls” and “Time ms” values is observed
Actual result: “NavMesh.ConnectOffMeshConnection” is called above 120k times and the Time is around 50ms
Reproducible with: 1.1.7 (2022.3.68f1), 2.0.0 (6000.2.9f1), 2.0.9 (6000.0.62f1, 6000.2.11f1)
Couldn’t test with: 2.0.9 (6000.3.0b9, 6000.4.0a4, 6000.5.0a1) - “error CS0592: Attribute 'SerializeField' is not valid on this declaration type. It is only valid on 'field' declarations.” prevents from entering play mode
Notes:
Issues you vote on will appear here