How to reproduce:
1. Open the attached “IN-139420” project
2. Open the “SceneGame”
3. Enter Play mode
4. Left click the screen and press “Play”
5. Select “Slot 1 - 0 Day (00:00:00)“ then “Yes”
6. Exit Play mode
7. Observe the crash
Reproducible with: 6000.0.1f1, 6000.0.74f1, 6000.3.14f1, 6000.4.5f1, 6000.5.0b6, 6000.6.0a4
Could not test with: 6000.0.0f1 (could not solve errors from downgrading)
Reproduced on: Windows 10 (user reported), Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFE0425C3C9 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:263] mono_add_process_object
0x00007FFE0425D39C (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:550] mono_traverse_array
0x00007FFE0425D0C6 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:486] mono_traverse_objects
0x00007FFE0425D3B9 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:548] mono_traverse_array
0x00007FFE0425D0C6 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\unity-liveness.c:486] mono_traverse_objects