Steps to reproduce:
- Create a new 3D URP project
- Go to Window > Multiplayer > Multiplayer Center
- Set "Genre of your Game" to Adventure and "Number of Players..." to 2
- Change the "Netcode Solution" dropdown to "Netcode for Entities"
- Click Install Packages
- Once installed, click "Create and open scene with netcode setup"
- Enter Play mode and click "Start Host"
- Open Window > Multiplayer > Multiplayer Play mode and start "Player 2"
- If it doesn't crash after loading, click the "Pause" button in the Editor toolbar to unpause
- Observe the Player 2
Alternative reproduction steps for 6.6 (due to change of Multiplayer Center):{}
- Open the attached project
- Open the "Connection UI" scene
- Enter Play mode and click "Start Host"
- Open Window > Multiplayer > Multiplayer Play mode and start "Player 2"
- If it doesn't crash after loading, click the "Pause" button in the Editor toolbar to unpause
- Observe the Player 2
Actual results: "Player 2 unexpectedly stopped" popup appears and Player 2 crashes, Bug Reporter opens
Expected results: Player 2 instance opens and does not crash
Reproducible with versions: 6000.5.0a8, 6000.5.0b9, 6000.6.0a5
Not reproducible with versions: 6000.3.16f1, 6000.4.8f1 (produces errors after 8th step, but the Player 2 does not crash)
Can’t test with versions: 6000.5.0a1 - 6000.5.0a7 (compiler errors when installing packages prevent from entering Play mode
Tested on (OS): macOS 26.5
Notes:
- Does not reproduce if Netcode for GameObject is selected in the 4th step
- Does not reproduce if Player 2 instance is started before clicking "Start Host"