Steps to reproduce:
1. Open the attached “AudioResumeIssueIOS.zip” project
2. Open the “AudioResumeTest” scene
3. Switch Active Input Handling to “Both” (Edit → Project Settings → Player)
4. Enable “Automatically sign”
5. Run “Build Bundle + iOS Player” in the AudioResumeIssue menu item
6. Open “Unity-iPhone.xcodeproj” in Xcode
7. Run on a device
8. Observe music playing
9. Move the app to the background
10. Reopen the app
11. Observe the Player
Actual result: Music does not play anymore
Expected result: Music resumes playing
Reproducible with: 6000.0.77f1, 6000.3.18f1, 6000.4.12f1, 6000.5.0f1, 6000.6.0a7
Reproducible environment: macOS Sequoia 15.7.5 (M1 Max)
Not reproducible environment No other environments tested
Reproducible with these devices:
VLNQA00491 - iPhone 14 Pro (MQ083PX/A), CPU: A16 Bionic chip, OS: 16.0
Not reproducible with these devices:
VLNQA00395 - iPhone 13 (MLPJ3ET/A), CPU: A15 Bionic chip, OS: 18.6.2
VLNQA00358 - iPhone 12 (MGJ93ET/A), CPU: A14 Bionic chip, OS: 26.0.1
VLNQA00172 - Samsung Galaxy S8 (SM-G950F), Android 9, CPU: Exynos 9 Octa 8895, GPU: Mali-G71x
Note: Reproduction is very inconsistent