Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Create any GameObject (e.g. GameObject > 3D Object > Cube)
3. Window > Animation > Animation
4. Click “Create” button in Animation window to create new Animation Asset
5. Click on “+” and add Cube Mesh Property
6. Once added, expand the foldout
7. Move mouse on the property and observe the light highlight
Actual results: the highlight is cut off, property is not fully highlighted if it has an Object Field
Expected results: the highlight is not cut off, property is fully highlighted if it has an Object Field
Reproducible with versions: 6000.5.0b1, 6000.5.0b8, 6000.6.0a5
Can’t test with versions: 6000.4.7f1 and lower (Different Animation window design, Cube: Mesh Filter.Mesh property doesn’t have Object Field)
Tested on (OS): macOS Silicon Tahoe 26.4.1