Unity Issue Tracker - Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Open
UUM-112136
Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
Unity: DirectX12
Open
6.7.X
6.6.X
6.5.X
6.4.X
6.3.X
6.0.X
Won't Fix
6.2.X
6.1.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
Cancelling: the 6000.1 version has reached its end of life. If you need additional fixes, please upgrade to a newer Unity version.
Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/VolumetricLights/Demos/Minimal/Scene/Demo.unity” Scene
3. Enter the Play Mode
4. Observe the Game view and notice the cubes and a volumetric spot light with shadows
5. Build and run the Player (File > Build And Run)
6. Observe the Player
Expected result: Shadows are visible
Actual result: Shadows are not visible