Unity Issue Tracker - Colliders with IgnoreCollision take significantly longer to be destroyed
Open
UUM-115186
Colliders with IgnoreCollision take significantly longer to be destroyed
Unity: 3D Physics
Open
6.5.X
6.4.X
6.3.X
6.0.X
Won't Fix
6.2.X
Unity 6000.2 has reached its end of life and will not receive further updates. If you need additional fixes, please upgrade to a newer Unity version.
How to reproduce:
1. Open the “IN-111471.zip“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Select the “PhysicsColliderCleanupTester“ GameObject
5. Enable and disable the “PhysicsColliderTester“ Component a few times to stabilize the performance
6. Observe the times logged in the Console
7. Enable/Disable the “Use Physics Ignore Collision“ checkbox
8. Enable and Disable the “PhysicsColliderTester“ Component once
9. Observe the Console
Expected result: The time logged with Ignore Collisions enabled is similar to the disabled.
Actual result: The time logged with Ignore Collisions enabled is significantly longer than the disabled.