Steps to Reproduce:
- Open the attached “IN-145955“ reproduction project
- Build the project for iOS and run it on a physical iPhone
- Press the Play button and observe that the game audio is playing normally
- Pull down the iOS Control Center from the top of the screen (this triggers applicationWillResignActive)
- Dismiss the Control Center by swiping it back up
- Listen to the game audio
Actual Result: Game audio permanently cuts out.
Expected Result: The game audio seamlessly resumes playing. Unity does not stop the audio during the transition.
Reproducible with: 6000.0.67f1, 6000.0.77f1, 6000.3.18f1
Not reproducible with: 6000.0.55f1, 6000.0.66f2
Testing environment: macOS 26.5.1
Reproducible with these devices:
iOS devices
Notes:
- Any project using Unity 6 that requires both a third-party audio middleware and the Unity Video Player is currently blocked from having stable background/foreground transitions on iOS
- Not Reproduced by CQA