When "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" are enabled in the Build Settings, performing a "Build And Run" causes the application to crash immediately upon launch.
Steps to reproduce:
1. Create a new project using the Universal 3D Template
2. Enable "Development Build", "Autoconnect Profiler", and "Deep Profiling Support" in the Build Settings
3. Set the Scripting Backend to "IL2CPP" in the Player Settings
4. Build And Run
Actual results:
The application crashes immediately after launching
Expected results:
The application launches successfully without crashing
Tested on (OS):
Windows 11 Pro [25H2], Windows 10
Notes:
- This issue also occurs when using "Run Last Build".
- The crash does not occur if the application fails to connect to the Profiler automatically, even when "Autoconnect Profiler" is enabled.
Reproducible with versions: ** 6000.6.0b1, 6000.7.0a1
Not reproducible with versions: 6000.3.18f1, 6000.5.1f1, 6000.6.0a7
Attachment:
AutoConnect_DeepProfiler_Windows-ExcuteCrash.txt
AutoConnect_DeepProfiler_Windows-EditorLog.txt