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Reproduction steps:
1. Create a new AR Mobile, VR or Mixed Reality template project
2. Build the project
3. Observe the Console
Actual result: “…[Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile UnityEditor.EditorApplication:Internal_CallDelayFunctions ()" warning is thrown
Expected result: No errors or warnings are thrown
Reproducible with: 6000.5.0a9, 6000.5.1f1, 6000.6.0b1
Not reproducible with: 6000.0.78f1, 6000.3.18f1, 6000.5.0a8
Reproduced on: Windows 11, macOS Tahoe 26.5 (M4)
Note:
/Users/otilija.manomaityte/untitled folder/My project (6108)/Library/Bee/artifacts/VisionOS/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TMP_TextParsingUtilities::.cctor() - Method was given it's own cpp file because it is large and costly to compile UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
/Users/otilija.manomaityte/untitled folder/My project (6108)/Library/Bee/artifacts/VisionOS/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshPro::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
/Users/otilija.manomaityte/untitled folder/My project (6108)/Library/Bee/artifacts/VisionOS/il2cppOutput/cpp: [Unity.TextMeshPro] - System.Void TMPro.TextMeshProUGUI::GenerateTextMesh() - Method was given it's own cpp file because it is large and costly to compile UnityEditor.EditorApplication:Internal_CallDelayFunctions ()
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