Unity Issue Tracker - “Leak Detected : Persistent allocates 4 individual allocations.” is logged when a Scene has a Sub Scene and a GameObject
Closed
ECSB-800
“Leak Detected : Persistent allocates 4 individual allocations.” is logged when a Scene has a Sub Scene and a GameObject
Package: Entity Component System (ECS)
Won't Fix
1.0.X
This bug was fixed in entities 1.1.0 and 1.2.0.
How to reproduce:
1. Open the “EntitiesLeakIssue“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Observe the Console
Expected result: No messages are logged about leaks
Actual result: The “Leak Detected : Persistent allocates 4 individual allocations.” message is logged
Reproduced on: Windows 10 (by reporter), Windows 11
Not reproduced on: No other environment tested
Note:
1. Sometimes not reproducible when disabling the “littleGuy” GameObject or the “New Sub Scene” GameObject
2. Could not reproduce in a new project
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