How to reproduce:
- Open the attached “IN-145408“ project
- Open the “SampleScene“ scene
- In the Hierarchy, select the Text(TMP) GameObject (Canvas > Text (TMP))
- In the Inspector, change the active Font Asset field (Main Settings) in the TextMeshPro - Text(UI) Component to the Liberation Sans SDF - Fallback font
- Observe the Crash
Reproducible with: 6000.3.0a1, 6000.3.18f1, 6000.5.1f1, 6000.6.0b1, 6000.7.0a1
Could not test with: 6000.0.0f1, 6000.0.78f1, 6000.2.0b2(2bdac9ac0d74) (Corrupted TextMeshPro font gets fixed and no longer causes the crash in any Unity Editor version)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
First few lines of the stack trace:
0x00007FFC6CD55741 (Unity) RenderEventsContext::ExecuteCommandBuffers
0x00007FFC6CF5776E (Unity) Camera::CustomRenderWithPipeline
0x00007FFC6CF64E54 (Unity) Camera::StandaloneCustomRender
0x00007FFC6CF65130 (Unity) Camera::StandaloneRender
0x00007FFC6CF5EA6F (Unity) CameraScripting::Render