Steps to reproduce:
- Create a new 3D URP project
- Add a plane with a MeshCollider on it
- Add a script calling RebuildBroadphaseRegions on the plane
- Add one disabled GameObject with a Rigidbody and a BoxCollider
- Enter Playmode
- Enable the disabled GameObject.
- Observe it falling through the ground
Actual results: The GameObject falls through the plane without colliding with it
Expected results: The GameObject falls onto the plane and collides with it.
Reproducible with versions: 6000.6b1, 6000.5.0a5, 6000.3.0f1, 6000.0.67f1
Tested on (OS): Windows 11