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Resolved as part of https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/pull/4052 and will be released with 2.13.1 soon
How to reproduce:
Reproducible with: 2.3.0 (6000.0.77f1), 2.12.0 (6000.0.77f1, 6000.3.18f1, 6000.6.0a7) Could not test with 2.2.0 (6000.0.77f1) (missing methods)
Reproducible on: Windows 11
Notes:
First few lines of the stack trace: 0x00007FFDF5E5EE71 (Unity) memcpy 0x00007FFDF263CCF5 (Unity) UnsafeUtility_CUSTOM_MemCpy 0x000001EDB99AC188 (Mono JIT Code) (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.UnsafeUtility:MemCpy (void*,void*,long) 0x000001EF0458B78B (Mono JIT Code) [.\Library\PackageCache\com.unity.netcode.gameobjects@aaabf07f880c\Runtime\Serialization\FastBufferReader.cs:638] Unity.Netcode.FastBufferReader:ReadValueSafe (string&,bool)
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