Unity Issue Tracker - "Trying to render a batch from the Hybrid Renderer V2 with SRP Batcher OFF." error in Build even though SPR Batcher is on
Closed
UUM-17036
"Trying to render a batch from the Hybrid Renderer V2 with SRP Batcher OFF." error in Build even though SPR Batcher is on
Unity: Entities Graphics
Won't Fix
2020.3.X
There are no fixes planned for this Bug
Reproduction steps:
1. Open the user's attached project "My project (1).zip"
2. Build and Run the project
3. Observe the Development Console
Expected result: No Hybrid Renderer errors
Actual result: Error is thrown:
Trying to render a batch from the Hybrid Renderer V2 with SRP Batcher OFF. This is not supported.
Please turn SRP Batcher ON to use the Hybrid Renderer V2.
Reproducible with: 0.10.0-preview.21, 0.11.0-preview.44 (2020.3.30f1)
Could not test: 0.8.0-preview.19 ("InvalidOperationException: Burst failed to compile the function pointer `Int32 DoGetCSRTrampoline()`")
Prioritise and Follow this issue
Have a workaround or additional info about this issue?