How to reproduce:
1. Open the attached “visionOSTemplate-0.4.3_WorldPosition.zip” Project
2. Build the project for visionOS
3. Run the build in the Simulator
4. Switch between “Object space position” and “World space position”
5. Observe the changed Mesh Colors
6. In the Editor change the “Output Dimensions” on the “Volume Camera” to [1, 1, 1]
7. Build and run in the Simulator again
8. Observe the Mesh Colors
Expected result: Mesh Colors change depending on “object/world space positions” used
Actual result: Mesh Colors do not change
Reproducible with: 0.4.3 (2022.3.11f1)
Reproduced on: macOS 13.5 (M1)
Not reproduced on: No other environment tested
Notes:
- Testing was not done by CQA due to not having visionOS
- The user noted that the Shader Graph “WorldPositionDebug” shows more information regarding the issue