How to reproduce:
1. Open the attached “IN-43131“ project
2. In the “Build Settings“ enable “Development Build” and “Autoconnect Profiler”
3. Click “Build And Run”
4. Observe the “Profiler” window after the “Player” loads on the device
Expected result: EntityCommandBufferSystem takes ~0ms
Actual result: EntityCommandBufferSystem takes ~0.18ms
Reproducible with: 1.0.10 (2022.3.0f1)
Could not test with: 1.0.8 (2022.3.0f1) - Entities package errors
Reproducible on devices:
VLNQA00520 - Galaxy S22 USA (SM-S901U), CPU: Snapdragon 8 Gen 1 (SM8450), GPU: Adreno 730, OS: 12
VLNQA00512 - Samsung Galaxy S9 (SM-G960F), CPU: Exynos 9 (9810), GPU: Mali-G72, OS: 10
VLNQA00277 - Asus ROG Phone (ASUS_Z01QD), CPU: Snapdragon 845 SDM845, GPU: Adreno 630, OS: 8.1.0
VLNQA00523 - Galaxy S23 (SM-S911U), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 13