Unity Issue Tracker - FixedListInt32 is not serialisable due to its buffer and length members being internal
Closed
ECSB-64
FixedListInt32 is not serialisable due to its buffer and length members being internal
Package: Entity Component System (ECS)
Won't Fix
0.9.X
0.11.X
0.10.X
We are focusing on resolving issues in 1.0 pre-release.
How to reproduce:
1. Open the attached 'BugProject.zip' project
2. Open 'SampleScene' Scene
3. Enter Play Mode
Expected result: FieldWithNonSerializedMembers of type FixedListInt32 and marked as public in Shared Component is serialized
Actual result: FieldWithNonSerializedMembers of type FixedListInt32 and marked as public in Shared Component is not serialized
Reproducible with: Reproducible with: 2019.4.6f1(0.9.1-preview.15, 0.10.0-preview.6), 2020.1.0f1(0.9.1-preview.15, 0.10.0-preview.6), 2020.2.0a19(0.9.1-preview.15, 0.10.0-preview.6, 0.11.0-preview.7)
Could not test with: 2018.4.23f1 ECS is not introduced, ECS 0.11.1-preview.4, 0.13.0-preview.24 due to errors in the Console
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Have a workaround or additional info about this issue?