Unity Issue Tracker - There's a difference in positions when one Tile is placed with the "Default Brush" and the other one with "GameObject Brush"
Fixed
DANB-231
There's a difference in positions when one Tile is placed with the "Default Brush" and the other one with "GameObject Brush"
Package: 2D Tilemap Extras
Open
2.2.X
1.8.X
Fixed
4.0.X
3.0.X
Fix for this issue is available in Tilemap Extras package 4.0.0 and above
Fix for this issue is available on Tilemap Extras package 3.0.3 and above
Reproduction steps:
Open the attached project
Open the Tile Palette (Window > 2D > Tile Palette)
Select the “Floor Grid” GameObject in the Hierarchy window (Board > Grid - Floor > Floor Grid)
Select a Tile in the Tile Palette and place it in the Scene View
Switch to “GameObject Brush” in the Tile Palette
Place the Tile in the same place where the previous Tile was placed
Observe the Tiles in the Scene view
Expected result: Both Tiles are in the same place
Actual result: There’s an offset between the Tile that was placed with the “GameObject Brush” and the one placed with “Default Brush”
Reproducible with: 2021.3.10f1, 2022.1.17f1, 2022.2.0b8, 2023.1.0a11
Couldn’t test with: 2020.3.39f1 (couldn’t downgrade, “GameObject Brush” not present)
Reproducible on: Windows 10 (21H2)
Note: The offset is proportional to the Cell Gap value set on the Grid Component (“Grid - Floor” GameObject)
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