Steps to reproduce:
- Create a NetCodeConfig in NetcodeSamples
- Set `ClientServerTickRate.targetFrameRateMode` to Sleep
- Play any sample (e.g. NetCube)
Actual results:
Console gets spammed with `Testing if will update when TargetFrameRateMode is set to Sleep`
Expected results:
No warning is logged to the console
Reproducible with versions:
1.9.0
Not reproducible with versions:
1.8.0
Can’t test with versions:
Tested on (OS):
Mac
Notes:
Reported by a user here: https://discussions.unity.com/t/log-get-spammed-testing-if-will-update-when-targetframeratemode-is-set-to-sleep/1689415
The PR that introduced this issue: [Internal link]