Unity Issue Tracker - Sub-Scene shader fog variants missing in player when subscene not in initial loaded scene
Closed
UUM-17035
Sub-Scene shader fog variants missing in player when subscene not in initial loaded scene
Unity: Entities Graphics
Won't Fix
2022.2.X
There are no fixes planned for this Bug
Steps:
1. Download small repro in comment (1363446_SmallRepro.zip)
2. Open project
3. Open ManagerScene scene, hit play, on GameView, click "Load Scene"
->The pillars are covered by fog according to their distance to Camera (correct)
4. Exit play
5. Open BuildSettings
6. Click Build and Run
7. On player, click "Load Scene"
->The middle pillars (which are inside subscene) are not covered by fog (wrong)
Note: Always make sure you are on a new empty scene or the ManagerScene when you Build the player
Reproducible:
2022.2.10f1 + dots master of 3 Mar 2023
2020.3.18f1 + URP 10.6.0 + Hybrid Renderer 0.11.0-preview.44
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