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Fixed in: 13.1.8 (2022.1.22f1)
How to reproduce:
1. Create a new 3D URP project
2. Enable “Opaque Texture” setting in URP Assets (Assets > Settings)
3. Reopen the project
4. In the Project window create a new URP Lit Shader Graph
5. Observe the Console window
Expected result: No errors
Actual result: “[Worker0] Texture creation failed” and “[Worker0] NullReferenceException” errors appear
Reproducible with: 13.1.1 (2022.1.0a16), 13.1.8 (2022.1.11f1), 14.0.3 (2022.2.0b3)
Not reproducible with: 10.9.0 (2020.3.37f1), 12.1.7 (2021.3.7f1), 13.1.0 (2022.1.0a15), 14.0.10 (2022.2b10) 15.0.0 (2023.1.0a4)
Reproduced on: macOS 12.4 (Intel)
Note: Also reproducible if modifying the URP Lit Shader Graph and saving it
Errors:
[Worker0] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support.
[Worker0] Texture creation failed. 'None' is not supported for Render usage on this platform. Use 'SystemInfo.IsFormatSupported' C# API to check format support. [Worker0] NullReferenceException UnityEngine.Rendering.RTHandleSystem.Alloc (System.Int32 width, System.Int32 height, System.Int32 slices, UnityEngine.Rendering.DepthBits depthBufferBits, UnityEngine.Experimental.Rendering.GraphicsFormat colorFormat, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, UnityEngine.Rendering.TextureDimension dimension, System.Boolean enableRandomWrite, System.Boolean useMipMap, System.Boolean autoGenerateMips, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, UnityEngine.Rendering.MSAASamples msaaSamples, System.Boolean bindTextureMS, System.Boolean useDynamicScale, UnityEngine.RenderTextureMemoryless memoryless, UnityEngine.VRTextureUsage vrUsage, System.String name) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.8/Runtime/Textures/RTHandleSystem.cs:490) UnityEngine.Rendering.RTHandles.Alloc (UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System.String name) (at Library/PackageCache/com.unity.render-pipelines.core@13.1.8/Runtime/Textures/RTHandles.cs:117) UnityEngine.Rendering.Universal.RenderingUtils.ReAllocateIfNeeded (UnityEngine.Rendering.RTHandle& handle, UnityEngine.RenderTextureDescriptor& descriptor, UnityEngine.FilterMode filterMode, UnityEngine.TextureWrapMode wrapMode, System.Boolean isShadowMap, System.Int32 anisoLevel, System.Single mipMapBias, System.String name) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/RenderingUtils.cs:570) UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem.ReAllocate (UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/RenderTargetBufferSystem.cs:82) UnityEngine.Rendering.Universal.Internal.RenderTargetBufferSystem.GetFrontBuffer (UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/RenderTargetBufferSystem.cs:59) UnityEngine.Rendering.Universal.UniversalRenderer.GetCameraColorFrontBuffer (UnityEngine.Rendering.CommandBuffer cmd) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderer.cs:1256) UnityEngine.Rendering.Universal.Internal.CopyColorPass.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/Passes/CopyColorPass.cs:124) UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteRenderPass (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.ScriptableRenderPass renderPass, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/ScriptableRenderer.cs:1099) UnityEngine.Rendering.Universal.ScriptableRenderer.ExecuteBlock (System.Int32 blockIndex, UnityEngine.Rendering.Universal.ScriptableRenderer+RenderBlocks& renderBlocks, UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData, System.Boolean submit) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/ScriptableRenderer.cs:1058) UnityEngine.Rendering.Universal.ScriptableRenderer.Execute (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.RenderingData& renderingData) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/ScriptableRenderer.cs:843) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Rendering.Universal.CameraData cameraData, System.Boolean anyPostProcessingEnabled) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderPipeline.cs:432) UnityEngine.Rendering.Universal.UniversalRenderPipeline.RenderSingleCamera (UnityEngine.Rendering.ScriptableRenderContext context, UnityEngine.Camera camera) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderPipeline.cs:338) UnityEngine.Rendering.Universal.UniversalRenderPipeline.Render (UnityEngine.Rendering.ScriptableRenderContext renderContext, System.Collections.Generic.List`1\[T] cameras) (at Library/PackageCache/com.unity.render-pipelines.universal@13.1.8/Runtime/UniversalRenderPipeline.cs:293) UnityEngine.Rendering.RenderPipeline.InternalRender (UnityEngine.Rendering.ScriptableRenderContext context, System.Collections.Generic.List`1\[T] cameras) (at /Users/bokken/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipeline.cs:51) UnityEngine.Rendering.RenderPipelineManager.DoRenderLoop_Internal (UnityEngine.Rendering.RenderPipelineAsset pipe, System.IntPtr loopPtr, System.Collections.Generic.List`1\[T] renderRequests, Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle safety) (at /Users/bokken/buildslave/unity/build/Runtime/Export/RenderPipeline/RenderPipelineManager.cs:115) UnityEditor.AssetPreviewUpdater:CreatePreviewForAsset(Object, Object\[], String) (at /Users/bokken/buildslave/unity/build/Editor/Mono/AssetPreviewUpdater.cs:9)
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