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Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. Open Package Manager window
3. Find and install Entities package
4. In Hierarchy window create Cube GameObject
5. Enter Play Mode
6. In Hierarchy window expand Default World foldout and select “MostRecentFixedTime” GameObject
7. In Inspector window > Dynamic Buffer Container<Most Recent Fixed Time> expand “Buffer” foldout
8. Press on an “x” on “Element 0”
9. Observe the Console window
Actual results: “IndexOutOfRangeException” errors are spammed in the Console window
Expected results: No errors are spammed in the Console window
Reproducible with versions: 6000.5.2f1, 6000.6.0b2, 6000.7.0a1
Can’t test with versions: 6000.4.12f1 and lower (No Default World GameObject available in the Hierarchy window)
Tested on (OS): macOS Tahoe 26.5.1 (M1)
IndexOutOfRangeException: System.IndexOutOfRangeException: Index 0 is out of range in DynamicBuffer of '0' Length. This Exception was thrown from a function compiled with Burst, which has limited exception support. #3 Unity.Entities.DynamicBuffer`1[[Unity.Physics.GraphicsIntegration.MostRecentFixedTime, Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]], Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.CheckBounds(Unity.Entities.DynamicBuffer`1[[Unity.Physics.GraphicsIntegration.MostRecentFixedTime, Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]*, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null this, System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 index) -> System.Void, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089_71d3a81f4d258f003cdd73e3aaaa27be from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null #4 Unity.Physics.GraphicsIntegration.RecordMostRecentFixedTime, Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.OnUpdate(Unity.Physics.GraphicsIntegration.RecordMostRecentFixedTime*, Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null this, Unity.Entities.SystemState&, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null state) -> System.Void, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089_5b38dd9a217e336245129d125379f073 from Unity.Physics, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null #5 84d49d9dc9bb96e5d7b7db60b74938a2 #6 Unity.Entities.WorldUnmanagedImpl+UnmanagedUpdate_000015A0$BurstDirectCall, Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null.Invoke(System.Void*, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 pSystemState) -> System.Void, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089_71d3a81f4d258f003cdd73e3aaaa27be from Unity.Entities, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null #7 7bf3b3dc1c88cb657fd69b548232391d #8 (Mono JIT Code) (wrapper managed-to-native) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_000015A0$BurstDirectCall:wrapper_native_indirect_0x998cbdad0 (intptr&,void*) #9 (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl/Unity.Entities.UnmanagedUpdate_000015A0$BurstDirectCall:Invoke (void*) #10 (Mono JIT Code) Unity.Entities.WorldUnmanagedImpl:UnmanagedUpdate (void*)
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