Unity Issue Tracker - .Z component from a Vector3 UV-set is ignored when rendering in standalone builds
Closed
UUM-28426
.Z component from a Vector3 UV-set is ignored when rendering in standalone builds
Unity: Shader System
Won't Fix
2023.1.X
2022.2.X
2022.1.X
2021.3.X
2020.3.X
2022.1 has reached end of life so the issue will be fixed in a newer version.
To reproduce:
1. Open the user’s project
2. Enter Play mode
3. Notice two colorful cubes
4. Build And Run (Platform: Windows, Mac, Linux)
5. Grab a capture of a Player with RenderDOC or similar
Expected result: The cubes are colorful in the Player as in the Editor, also they bind a float3 array as UV3s
Actual result: The right cube is single-color and binds a Float2 array as UV3s