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Fixed in 1.0, 1.1 and master
How to reproduce: 1. Open the user’s attached project “IncorrectJointBaking.zip” 2. Enter Play Mode or Build And Run
Expected result: Model joints remain spaced the same as PhysX joints Actual result: Model joints are spaced far apart, unlike the PhysX ones
Reproducible with: 1.0.0-preview.44, 1.0.0-preview.65, 1.0.8 (2022.3.0f1)
Reproduced on: Windows 10, Windows 11 (user’s setup)
Note: User has reported that this was reproducible back in Unity Physics 0.55, but CQA could not downgrade to such version
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