Reproduction steps
1. Open the attached “ASDQWE” project
2. Build an XCode project
3. Open the XCode project
4. Run the project on an iOS device
5. Wait from 5 to 30 minutes and observe the Player
Expected result: The Player does not crash
Actual result: The Player crashes
Reproducible with: 4.2.10 (2021.3.40f1)
Not reproducible with: 5.1.5 (2022.3.45f1), 6.0.3 (6000.0.19f1)
Fixed in: 4.2.10 (2021.3.41f1)
Reproducible environment: MacOS 14.5 (Intel (user’s)), 14.6.1 (M1)
Not reproducible environment: No other environment tested
Reproducible on:
VLNQA00359 - iPhone 12 Pro (MGMK3ET/A), CPU: Apple A14 Bionic, GPU: Apple designed, OS: 14.2.1
iPhone 12 Pro, iPhone 14 Pro, iPhone 15 Pro iOS 17.6.1 (user’s)
Not reproducible on:
VLNQA00382, Apple iPhone 7 (iPhone9,3), Android 13.1, CPU: Apple A10 Fusion, GPU: Apple A10 Fusion
VLNQA00175, Samsung Galaxy Note9 (SM-N960F), Android 10, CPU: Exynos 9 (9810), GPU: Mali-G72
VLNQA00519, Google Pixel 4 (Pixel 4), Android 12, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00057, Htc One M9+ (HTC_M9pw), Android 6.0, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00372, Samsung SM-G991U (SM-G991U), Android 12, CPU: Snapdragon 888, GPU: Adreno (TM) 660
MacOS Buildtime
Notes:
- The user reported that the issue sometimes occurs with a different stack trace and sometimes does not occur at all with this project. The CQA team did not observe such behavior
- The user reported that XCode 15.4 might be required to reproduce the issue
First few lines of the stack trace: