How to reproduce:
1. Open the “NetcodeSamples“ project
2. Open the “PredictedSpawning” scene
3. Enable debugging
4. Open the “ClassificationSystem” Script and add a breakpoint on line 90 (Assets > Samples > HelloNetcode > 2_Intermediate > 02_PredictedSpawning)
5. Enter Play Mode and right-click
Expected result: “if” flow statement is true and the breakpoint is reached
Actual result: “if” flow statement is false and the breakpoint is never reached
Reproduced with: 1.0.8, 1.0.11 (2022.3.4f1)
Reproduced on: Windows 10 (by reporter), Windows 11
Notes:
1. Reproduced when “Grenade” Asset Ghost Authoring Component’s “Supported Ghost Modes” field is set to “Predicted” or “All”
2. Could not test when “Grenade” Asset Ghost Authoring Component’s “Supported Ghost Modes” field is set to “Interpolated” → scripting errors are caused