Unity Issue Tracker - Network Animator fails to properly transition into animations when Animator Window is not active
Closed
MTTB-1387
Network Animator fails to properly transition into animations when Animator Window is not active
Package: Multiplayer Netcode for GameObjects
Won't Fix
2.4.X
1.8.X
This was primarily a support related issue where the only changes made were to the project submitted.
Reproduction steps:
1. Open the attached “IN-104886.zip” project
2. Open the “Scene” Scene (Assets > FOLDER_FOR_BUG_REPORT)
3. Enter Play mode
4. Click the “HOST” button
5. In the Hierarchy, find the “Players_body” GameObject and enable it (Player(Clone)> Players_body)
6. In the Game view, move around with WASD
7. Observe the Players animations
Expected result: The Player correctly transitions into different animations
Actual result: The Player sometimes stops transitioning animations and is static
Reproducible with: 1.8.1, 2.4.1 (6000.0.51f1, 6000.1.8f1, 6000.2.0b5)
Couldn’t test with: 2022.3.63f1 (The Netcode Package is not supported)
Reproducible on: Windows 11
Not reproducible on: no other environment tested
Notes:
The issue does not seem to reproduce when the Animator Window is active