Unity Issue Tracker - Multiple calls to World.Update() is required before the SubScene loads when SceneSystem.LoadParameters.BlockOnStreamIn is used
Closed
ECSB-1434
Multiple calls to World.Update() is required before the SubScene loads when SceneSystem.LoadParameters.BlockOnStreamIn is used
Package: Entity Component System (ECS)
Won't Fix
1.3.X
1.2.X
No further patch releases are planned for 1.3.x
Reproduction steps:
1. Open the attached project "ReproProj"
2. Open the “/Assets/Art Assets/Scenes/Starting scene/LobbyMenuScene.unity” Scene
3. Enter the Play Mode
4. Observe the Console
Expected result: No warning messages exist
Actual result: Warning message “Loading took more then 1 call to World.Update(): update count: X“ is present