Unity Issue Tracker - Assertion failed errors are thrown in Xcode when Spatial-Temporal Post-Processing is enabled
Closed
UUM-78317
Assertion failed errors are thrown in Xcode when Spatial-Temporal Post-Processing is enabled
Unity: Graphics XR
visionOS
Won't Fix
6.0.X
STP for XR is currently not supported
Reproduction steps:
1. Open the attached “Repro“ project
2. Build the project on “visionOS” platform (File > Build Profiles > visionOS > Build)
3. Run the build on an Apple Vision Pro device or visionOS simulator
4. Observe the Xcode console
Expected result: Build runs fine, no errors in the Xcode console
Actual result: Build doesn’t run (black screen) and a failed assertion error is present
Reproducible on: VR on visionOS 1.1 Simulator - built using M1 Max MacOS 14.5
Not reproducible on: No other environment tested
Notes:
With the Spatial-Temporal Post-Processing on, and GPU Resident Drawer with GPU occlusion off, the error is:
”validateComputeFunctionArguments:1132: failed assertion `Compute Function(computeMain): Non-writeable texture format MTLPixelFormatRGB10A2Unorm is being bound at index 4 to a shader argument with write access enabled.’”
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