Steps to reproduce:
1. Open the attached user's project "TestOpenXR.zip"
2. Switch to Android Platform
3. Build to a Quest 3 device
4. Observe the large flashing bars flickering over the built application window
Actual result: large flashing bars flicker over the built application window when "Symmetric Projection" is enabled and Intermediate Textures are used in Render Graph
Expected result: rendering is normal
Reproducible with: OpenXR 1.17.0-pre.1, 1.17.1, 1.18.0-pre.2 (6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1)
Not reproducible with: OpenXR 1.16.1 (6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1)
Reproducible with these devices:
VLNQA00609 - Oculus Quest 3 (Quest 3), CPU: Snapdragon XR2 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
Not reproducible with these devices:
VLNQA00644 - Oculus Quest 3S (Quest 3S), CPU: Google Tensor G2, GPU: Adreno 740, OS: 14
VLNQA00415 - Oculus Quest 2 (Quest 2), CPU: Snapdragon XR2, GPU: Adreno 650, OS: 14
Testing Environment: Windows 11
Not reproducible on: no other environment tested
Notes:
-The URP asset has one empty custom renderer feature (using render graph) which just requests an intermediate Color Texture
-Workarounds:
-Disable Foveated Rendering/Symmetric Projection