Steps to reproduce:
1. Open the attached user's project "CustomRenderScaleTest.zip"
2. Open the "Assets/Scenes/SampleScene.unity" and enter Play Mode
3. Enable the "Custom Render Scale Renderer Feature" on "Assets/Settings/PC_Renderer.asset"
4. Observe that the output is rendered at the wrong scale and position
Actual result: the cube is rendered at an incorrect scale and position (stretched / offset)
Expected result: the cube should be rendered at the correct position and scale after enabling the Custom Render Scale Renderer Feature (See attached Results.png)
Reproducible with: 6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1
Testing Environment: Windows 11
Not reproducible on: no other environment tested
Notes:
-Workarounds:
-Open Assets/CustomRenderScale/CustomRenderScaleAlphaBypass.cs and uncomment the two lines marked "// memo:" workaround
-Disable Post-Processing on the offscreen camera