Reproduction steps:
1. Create a new Universal 2D project
2. Create any Sprite (Create > 2D > Sprites) and drag and drop it to the Scene
3. Window > 2D > Sprite Library Editor
4. Press “Create new Sprite Library Asset” button
5. Add a new Category in the Sprite Library Editor window and save changes
6. Add Sprite Resolver and Sprite Library Components to the newly created Sprite GameObject
7. Attach newly created Sprite Library Asset in the Sprite Library Component
8. Select newly created Category in Sprite Resolver component
Actual result: Category field displays "No Category"
Expected result: Category field displays the name of the selected Category
Reproducible with: 10.1.1 (6000.0.0f1), 10.2.2 (6000.0.78f1), 13.0.5 (6000.3.19f1), 15.1.0 (6000.5.2f1), 16.0.0 (6000.6.0b2, 6000.7.0a1)
Reproduced on: macOS Tahoe 26.5 (M4), Ubuntu 24.04