Steps to reproduce:
- Create and open a new project
- Import the "CalibriBold.ttf" font into the project
- Open 'Window -> Text -> Font Asset Creator'
- Assign the imported font to 'Source Font' and press Generate Font Atlas
- Save the asset
- Select the asset and change its Atlas Population Mode to "Dynamic"
- Create and open a new UXML in UI Builder
- Add a Label to the hierarchy, and expand the "Text" foldout
- Change the Font type to "Font Asset" and assign the Font Asset to the object field
- Observe the UI Builder viewport
Actual results: Nothing is rendered
Expected results: "Label" is rendered
Reproducible with versions: 6000.0.0f1, 6000.0.78f1, 6000.3.18f1, 6000.5.2f1, 6000.6.0b1, 6000.7.0a1
Tested on (OS): Windows 11 Pro (25H2)
Notes:
- If an Outline is applied, the text appears to be defined, but it's just not rendered
- Reproducible when the UXML is instantiated in the scene as well