Steps to reproduce:
- Open the attached project, “IN-144314”
- Build and Run the project as a Windows Standalone build
- Wait approximately 2 seconds for the videos to load/prepare
- Press F3 or F4 to change the FPS limit to 120 FPS or 240 FPS
- Observe the video playback
Actual result: The video freezes on the first frame for several seconds then, the video jumps forward and continues playing smoothly
Expected result: The video start playing immediately from the first frame and continue smoothly without freezing
Reproducible with: 6000.0.74f1, 6000.0.76f1, 6000.3.16f1, 6000.5.0b11, 6000.6.0a5
Not reproducible with: 6000.0.73f1 (a166abc3bf0e)
Fixed in: 6000.0.77f1, 6000.3.17f1, 6000.5.0b12, 6000.6.0a6, 6000.7.0a1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
-The issue does not reproduce when the FPS limit is set to 60 FPS
-The issue reproduces when Application.targetFrameRate is set to 120 or 240
-The project uses Unity’s built-in VideoPlayer with videos loaded from StreamingAssets