How to reproduce:
1. Open the attached “IN-144696” project
2. Open the SampleScene
3. Navigate to Window > Rendering > Render Pipeline Converter
4. Select “Material Shader Converter” / “Material Upgrade” then click “Initialize” / “Scan”
5. Click “Convert Assets”
6. Click “Proceed” if prompted
7. Wait for ~1 minute
8. Observe the crash
Reproducible with: 6000.0.15f1, 6000.0.78f1 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1
Could not test with: 6000.0.14f1 (project would not open)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Does not occur when using DX11
First few lines of the stack trace:
0x00007FFB5DEE5F1A (Unity) CheckDeviceStatus
0x00007FFB5DECF214 (Unity) GfxDeviceD3D12::ReportResourceCreationError
0x00007FFB5DEBF9BC (Unity) GfxDeviceD3D12::CreateCommittedResourceWithTag
0x00007FFB5DE7E91B (Unity) TexturesD3D12::CreateTextureInternal
0x00007FFB5DE82678 (Unity) TexturesD3D12::UploadTexture2D