Steps to reproduce:
1. Create a new empty project
2. Right click the Hierarchy and then select 3D Object-> and then choose any 3D GameObject
3. In the Inspector, add the RigidBody component
4. In the RigidBody component section, click the constraints dropdown
5. Freeze Position or Rotation of GameObject
6. Observe the Inspector
Actual result: The Freeze Position and Freeze Rotation axis labels display as Y, Y, Z instead of X, Y, Z
Expected result: The Freeze Position and Freeze Rotation rows should consistently display X, Y, Z
Reproducible with: 6000.5.0a3, 6000.5.2f1
Not Reproducible with: 6000.0.78f1, 6000.3.19f1, 6000.5.0a2, 6000.6.0b2, 6000.7.0a1
Reproducible on: MacOS 26.5 (M1), Windows 10 (By reporter)
Not Reproducible on: No other environments tested
Notes:
- This bug is purely visual
- Clicking a toggle changes its label to X, but the previously corrected toggle reverts to Y
- Bug is not a consistent Repro
- This could only be reproduced when using a secondary monitor. The bug did not occur on the laptop built-in display