The character with Unicode value \U0001F60A was not found in the [LiberationSans SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [TextMeshPro].
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
TMPro.TextMeshPro:SetArraySizes (TMPro.TMP_Text/TextProcessingElement[]) (at ./Library/PackageCache/com.unity.ugui@162255c1f7e7/Runtime/TMP/TextMeshPro.cs:1676)
TMPro.TMP_Text:ParseInputText () (at ./Library/PackageCache/com.unity.ugui@162255c1f7e7/Runtime/TMP/TMP_Text.cs:2087)
TMPro.TextMeshPro:OnPreRenderObject () (at ./Library/PackageCache/com.unity.ugui@162255c1f7e7/Runtime/TMP/TextMeshPro.cs:2121)
TMPro.TextMeshPro:Rebuild (UnityEngine.UI.CanvasUpdate) (at ./Library/PackageCache/com.unity.ugui@162255c1f7e7/Runtime/TMP/TextMeshPro.cs:290)
TMPro.TMP_UpdateManager:DoRebuilds () (at ./Library/PackageCache/com.unity.ugui@162255c1f7e7/Runtime/TMP/TMP_UpdateManager.cs:195)
UnityEngine.Canvas:SendWillRenderCanvases () (at /Users/bokken/build/output/unity/unity/Modules/UI/ScriptBindings/UICanvas.bindings.cs:161)