Steps to reproduce:
- Create a scene with a PanelRenderer + script that registers OnUIReload in OnEnable()
- Hit play
- Disable and re-enable the GameObject (not the component)
Actual results: The OnEnable() method is called, but the UIReload callback isn't
Expected results: The UIReload callback should be triggered again
Reproducible with versions: 6000.5 6000.6 6000.7
Not reproducible with versions:
Can’t test with versions:
Tested on (OS):
Notes: