Steps to reproduce:
1. Open the attached “InputSystemRebindClonedActionMap.zip” project
2. Open the “RebindCloneSaveLoadScene” scene
3. Enter Play Mode
4. Press “Start Rebind”
5. Select a key other than the “Space” button to rebind the jump button to
6. Once rebinded, press and hold the new key and make sure it says “Jump is pressed”
7. Press “Save Rebind to file”
8. Press “Load Rebind from file”
9. Observe the Game View
Actual result: Jump is bound to the “Space” key
Expected result: Jump is bound to the saved key from step 5
Reproducible with: 1.8.1 (6000.0.0f1), 1.19.0 (6000.0.78f1, 6000.3.19f1, 6000.5.2f1, 6000.6.0b2, 6000.7.0a1)
Reproducible on: macOS Sequoia 15.7.5 (M1 Max)
Not reproducible on: No other environments tested