AnimationController presence (False) must match AnimationMode.InAnimationRecording() (True).
UnityEngine.Debug:Assert (bool,string)
Unity.UIToolkit.Editor.StylePropertyBinding:Update<UnityEngine.UIElements.StyleLength, UnityEngine.UIElements.Length> (UnityEngine.UIElements.BindingId&,UnityEngine.UIElements.StylePropertyData`2<UnityEngine.UIElements.StyleLength, UnityEngine.UIElements.Length>,Unity.UIToolkit.Editor.StyleInspectorElement/AuthoringContext,UnityEngine.UIElements.VisualElement) (at /Users/bokken/build/output/unity/unity/Modules/UIToolkitAuthoringEditor/Managed/Inspector/Bindings/StylePropertyBinding.cs:986)
Unity.UIToolkit.Editor.StylePropertyBinding:Update (UnityEngine.UIElements.BindingId&,UnityEngine.UIElements.StyleSheets.StylePropertyId,Unity.UIToolkit.Editor.StyleInspectorElement/AuthoringContext,UnityEngine.UIElements.VisualElement) (at /Users/bokken/build/output/unity/unity/Modules/UIToolkitAuthoringEditor/Managed/Inspector/Bindings/Generated/StylePropertyBinding.gen.cs:209)
Unity.UIToolkit.Editor.StylePropertyBinding:Update (UnityEngine.UIElements.BindingContext modreq(System.Runtime.InteropServices.InAttribute)&) (at /Users/bokken/build/output/unity/unity/Modules/UIToolkitAuthoringEditor/Managed/Inspector/Bindings/StylePropertyBinding.cs:311)
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)