How to reproduce:
- Open the attached “IN-143923_gizmos_crash” project
- Wait between 300 and 990 iterations that are tracked in the Console
- Observe the crash
Reproducible with: 6000.3.2f1, 6000.3.8f1
Not reproducible with: 6000.0.0f1, 6000.0.78f1, 6000.3.1f1 (37142da19a94), 6000.3.19f1, 6000.5.2f1, 6000.6.0b2 (de66c00feac7), 6000.7.0a1
Fixed in: 6000.3.9f1
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Sometimes movement in the Scene sometimes is required to reproduce the crash
First few lines of the stack trace:
0x00007FFC3C6079DA (KERNELBASE) RaiseException
0x00007FFB591B3D06 (Unity) LaunchBugReporter
0x00007FFB5931F67F (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFB593201A0 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFB582E33CD (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFB582E2749 (Unity) DebugStringToFile
0x00007FFB583F50AA (Unity) CheckDeviceStatus