How to reproduce:
1. Open the attached “IN-146816” project
2. Open the “SampleScene”
3. Make sure Rendering Path is set to Forward+ or Deferred+
4. Enter Play mode
5. Move around in the scene and turn the camera so that edges of lights are the edge of the screen
6. Observe the lights at the edge of the screen
Actual result: Lights are getting culled and vanish suddenly when they are on the edge of the screen
Expected result: Light is visible while its in view, does not get culled prematurely
Reproducible with: 6000.0.0f1, 6000.0.79f1, 6000.3.19f1, 6000.5.3f1, 6000.6.0b3, 6000.7.0a2
Reproducible on: Windows 11, macOS 26.5.1 (M1 Pro)
Not reproducible on: No other environments tested
Notes:
- Does not reproduce with Rendering Path set to: Deferred or Forward
- Most noticeable at the top edge of the screen, especially the corners
- Reproducible in Editor and standalone builds