NullReferenceException: Object reference not set to an instance of an object
UnityEditor.Shaders.ShaderBuildSettings.SplitAndValidateDefine (System.String define, System.String& identifier, System.String& value, System.String& msg) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Shaders/ShaderBuildSettings.cs:321)
UnityEditor.Shaders.ShaderBuildSettings.ValidateDefinesInternal (System.String[] defines, System.UInt32 numInternalDefines, System.String& msg) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Shaders/ShaderBuildSettings.cs:393)
UnityEditor.Shaders.ShaderBuildSettingsUI.ApplySettings () (at /Users/bokken/build/output/unity/unity/Editor/Mono/Shaders/ShaderBuildSettingsUI.cs:322)
UnityEditor.Shaders.ShaderBuildSettingsUI.HandleUnsavedChangesDialog (System.String buildProfileName) (at /Users/bokken/build/output/unity/unity/Editor/Mono/Shaders/ShaderBuildSettingsUI.cs:307)
UnityEditor.Build.Profile.BuildProfileGraphicsSettingsEditor.OnDisable () (at /Users/bokken/build/output/unity/unity/Editor/Mono/BuildProfile/BuildProfileGraphicsSettingsEditor.cs:34)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUI/GenericMenu.cs:164)