How to reproduce:
1. Create a new project using the "3D URP" template
2. In the Project tab, Select Assets->Settings->Pc_Renderer and toggle on Tile-Only Mode
3. In the Project Tab, select PC_RPAsset in the same Settings folder
4. In the Quality dropdown change the Render Scale value by dragging the slider
5. Observe the warnings that appear
Actual result: The "Render Scale skipped" warning only appears when Render Scale is between 0.00–0.95 or 1.06–2.00, but disappears in the 0.96–1.05 range, while the Upscaling Filter remains selectable despite having no effect
Expected result: When Tile-Only mode is enabled, the "Render Scale skipped" warning should consistently appear for any Render Scale value that isn't exactly 1.00
Reproducible with: 6000.5.1f1, 6000.6.0b1, 6000.7.0a1
Could not test with: 6000.0.78f1, 6000.3.18f1 (Tile-only mode does not exist)
Reproducible on: macOS 26.5 (M1), Windows 11 (by reporter)
Not reproducible on: No other environments tested
Notes:
- Per documentation, Render Scale and Upscaling Filter are disabled when On-Tile Validation is enabled, so the inspector should reflect this or the documentation might need changes
- Upscaling Filter and Render Scale should be grayed out rather than left selectable when Tile-Only mode is on