A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Opening a project
- Importing an asset from the Asset Store into a project
Reproducible with versions: 6000.0.62f1 - 6000.0.78f1, 6000.3.0f1 - 6000.3.19f1, 6000.5.0b5 - 6000.5.0f1, 6000.6.0a3 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x7ffaf785e6a0 MemoryManager::OutOfMemoryError (MemoryManager.cpp:1554)
0x7ffaf7857eed [inlined] CheckAllocation (MemoryManager.cpp:1567)
0x7ffaf7857eed MemoryManager::Allocate (MemoryManager.cpp:1793)
0x7ffaf786043a MemoryManager::ReallocateFallbackToAllocateDeallocate (MemoryManager.cpp:2021)
0x7ffaf7860318 MemoryManager::Reallocate (MemoryManager.cpp:1947)
0x7ffaf786423e realloc_internal (MemoryManager.cpp:360)