Steps to reproduce:
1. Create new Unity project using Universal 3D Template
2. In Project window create New WebGPU Device Filter (Create > Rendering > Device Filters > WebGPU Device Filter) and select it
3. In Inspector window open “Allow Filters” foldout
4. Press “+”
5. Press “Add Limit” button 5 times
6. Observe the list view and “+”, “-“ buttons
Actual results: The ““ button in the list view footer is visually positioned on top of the "Add Limit" button. When clicking ““ triggers the "Add Limit" button instead, adding a new Limit entry to the list rather than removing one
Expected results: Clicking the ““ button should remove the last Limit entry from the list. The ““ and "Add Limit" buttons should not overlap and should each respond to their own click events independently.
Reproducible with versions: 6000.6.0b3, 6000.7.0a2
Can’t test with versions: 6000.5.3f1 and lower (WebGPU Device Filter not available)
Tested on (OS): Windows 11, macOS Tahoe 26.5.1 (M1)