Unity Issue Tracker - Editor crashes on GfxTaskExecutorD3D12::DoExecute or GeometryJobTasks::ScheduleGeometryJobs when using using batchmode
Closed
UUM-2876
Editor crashes on GfxTaskExecutorD3D12::DoExecute or GeometryJobTasks::ScheduleGeometryJobs when using using batchmode
Unity: DirectX12
DX12
Won't Fix
6.0.X
2023.3.X
2023.2.X
2023.1.X
2022.3.X
2022.2.X
2022.1.X
There are no fixes planned for this Bug
This has already been fixed earlier.
This has already been fixed earlier.
This has already been fixed earlier.
2022.1 has reached end of life so the issue will be fixed in a newer version.
How to reproduce:
1. Download the project (Link in the Edit below)
2. Open the Unity Editor folder and execute the following command - Unity.exe -batchmode -runTests -assemblyNames “PlayModeTests” -projectPath "PROJECT_PATH" -testResults "PROJECT_PATH/results.xml" -testPlatform PlayMode -logfile
3. Inspect the Editor logs
Expected results: The command is executed and the tests are run
Actual results: Editor crashed with GfxTaskExecutorD3D12::DoExecute or GeometryJobTasks::ScheduleGeometryJobs
Reproducible with: 2022.1.0f1, 2022.2.0a11
Could not test with: 2019.4.38f1, 2020.3.33f1, 2021.3.1f1 (Downgrading the project requires significant changes for it to compile. After those modifications are done the crash no longer occurs when the project is upgraded back to the version where it previously has crashed)
Notes:
1. The crash does not occur if -force-d3d11 argument is used
2. The crash does not occur if -batchmode is not used
3. The crash does not occur if the Editor is run normally
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